In a Chaotic World, Dungeons & Dragons Is Resurgent

Nov 13, 2019 · 39 comments
Matthew S. (NW Pennsylvania)
D&D has also entered the realm of church ministry. I and several other clergy and youth leaders have organized church adventure groups (some youth and some adult). Gathering for cooperative gaming that involves in person interaction is an antidote to the isolating trends in communities. The game's simplistic good vs evil morality also invites conversations over the more complex reality that we live in. All this while offering an outlet that inspires heroism, creativity, overcoming obstacles, and honoring the unique gifts each person (or character) provides.
Russell Potter (Providence, RI)
As someone who played and loved a D&D -style game created by a college roommate of mine back in the early 1980's, I'd just like to point out that you don't need to buy anything to play such a game. A pad of hex or graph paper, a few tokens, and a 20-sided die or two and you can make up your own rules and have a fine time.
Molly (Minneapolis)
I begrudgingly played 1st Edition with my brother and his friends back in the day. All I remember is being bored and having to take long rests. My brother and his friends were the true fans of the game. Fast forward almost 40 years and a group of coworkers invited me to join their campaign. My character, Friedl the dwarf Paladin, represents what I like to think of as the worst of me. She's brash, coarse, impolite. All things society frowns upon (for some good reasons). She's also courageous and strong and curious. I love playing her. She also has a soft spot for dragons, but don't tell the death cleric in the group! She does want to stop the rise of Tiamat, to her credit. My brother is jealous. He stopped playing.
Vanessa (New York)
I organize a game for a group of 30- and 40-somethings once a month and we actually pay a DM to run the game for us, because we have neither the expertise to run a game nor the time to acquire it with our busy lives. His name is Timm Woods and GMing is his full-time job. We're utterly amazed that he's "living the dream", having created this career for himself out of pure passion and smart forecasting (He's got a PhD in Education as well, which makes him a prime after-school booking for his clients' kids.) It's amazing how this resurgence has actually created a niche market for game masters/dungeon masters. Most of our group never played as kids and our game is truly the highlight of our month--we play in an office conference room and bring booze and snacks to share, just like we would have as kids (sans the booze)!
Vincent Solfronk (Birmingham AL)
Games bring people together.
Dan (NJ)
Honestly, the reason D&D is making cultural invertors is because it's really fun to play. The rules are all basically suggestions; they give you a framework to tell a story that your fellow players can help write. The dice add an element of chance and the dungeon master, who is really just a story guide, has plenty of latitude to determine what happens to the characters. It's a novel, structured way to get creative in a social setting. What's not to like!
Dan (NJ)
@Dan by invertors I mean inroads.
TL (Oregon)
Whenever I am out and about I do my population "sample" observation. How many people in this particular area (drawn by my own imaginary boundary) are NOT looking at their phones while in waiting? The result is almost always 0/10 are looking up and being in the world. As a mother of a modern-day teen table-top gamer, I love to see the resurgence of people INTERACTING with people. My son and teen gamer friends ride their bikes 4-5 miles to meet up on Saturdays at a central cafe for an afternoon of D&D or Pathfinder session. They buy bubble tea and scones and dig inside their imaginations for elaborate stories. It's a small taste of freedom and no expectations.
Justin (Framingham, MA)
My D&D game is a always a highlight of my week, but I wish the cost weren't a barrier to entry for some people, especially kids, who could really use the therapeutic effects the game can provide. At its beginning level you can download the company's free starter rules and just shell out about $8 for one set of dice, pencil and paper. But to get playing in any deep and meaningful way, you need, at minimum, 3 books that retail at $45 each, and multiple sets of dice to prevent parts of the game from being agonizingly slow (look at how many dice there are in the article photos!) I hope anyone who wants to play can find enough people to pool their resources so that it is affordable for everyone.
Taylor Clark (Kansas City, KS)
@Justin Many of the books are available at your local library! You should try checking to see if they have copies available.
Owen (Virimonde)
@Justin The game is fantastic but I agree, the price point is a bit of in issue. Instead of $8 for a set of dice you can buy a pound of dice from your local game store or on amazon for an average of $20.00. That includes at least 6 full sets of die.
ml (NYC)
It's so nice not to have to hide my love of D&D any more. For many years, I would have gotten a more positive reaction from my peers if I had admitted to being a drug dealer than being a DM.
alphacitybill (New York City)
Supposedly Vin Diesel is an avid player and introduced Dame Judy Dench to D&D on the set of Chronicles of Riddick...
Daibhidh (Chicago)
The simplicity and humanity of D&D is why it was so threatening to the moral panic folks of the 70s who thought the game was "Satanic" -- it's really just a group of people socializing peacefully (or arguing over game mechanics) and using their imaginations. Very scary stuff! And very fun! In this relentlessly digital age, the analog nature of classic D&D is soothing, where you really only need paper, pencils, and dice to be able to play.
CAV (Philly)
As someone who has grown up playing video games over the past 20yrs, there’s something truly magical about sitting around with a group of friends and socializing. In essence that’s what D&D captures. It also helps to slow down the frenetic pace of our modern lives in a way that many video game producers have long forgotten in their design-by-committee design paradigms.
Fran Cisco (Assissi)
I was in High School in Baltimore, home of tabletop pioneer Avalon Hill and their game store- one of the first- and remember spending Saturdays with buddies with photocopied original edition rulebooks in 1975. Good fun ever since. Thanks TSR/ Gygax/ Wizards of the Coast.
Mandy Cason (Orlando)
I’m a library media specialist in a K-8 school. I have a group of middle schoolers that come in the morning to play. They display cooperation and camaraderie. They’re perfectly behaved which isn’t always the case with middle schoolers!
Jim (Los Angeles)
Whether one is playing D&D or some other game system, the fun is in the story telling. I hope more people are inspired to adventure with their friends.
Laurabat (Brookline, MA)
I'm not surprised by the endurance and increasing popularity of Dungeons & Dragons. Role-playing games are a wonderful way to spend time with friends. I have many fond (and not-so fond) memories of what my various characters experienced over the years: heroic victories, to be sure, but also PTSD, hopeless romance, acts of bravado and cowardice, loss, and thanks to many a critical failure, epic (often hilarious) moments of ineptitude and misfortune. And running a role-playing game? That's an amazing opportunity to hone story telling skills while torturing, I mean, entertaining, your friends!
Mark (Libertyville)
Ethan Gilsdorf, as a matter of tone simply interjecting "who is gay" about Jeremy Crawford, seems like tokenism, whereas the phrase "an openly gay man" feels more in line with the guidelines about identifying minorities in a journalistic manner.
Frank (Boston)
Describing Jeremy Crawford as gay seems to me to be a simple acknowledgement of fact. I don't see how tokenism comes into play, certainly not on Gilsdorf's part, and probably not on Hasbro/WoTC's part either - given how they have put in more than a symbolic effort to make 5e inclusive, at least in comparisons to previous versions of the game.
Mark (Libertyville)
@Frank yes, I wasn't saying there was anything wrong with the content, I was just nitpicking about the word choice and the tone it gave off.
John Storvick (Connecticut)
Enjoyed playing in college 43 years ago. Ran out of time when graduated.
Frank Lazar (Jersey City, NJ)
Tanya De Pass asks "Where's black women?" Apparently she's not aware that Pathfinder, the spiritual successor to D&D 3.5 not only has been featuring them for a decade but the iconic Paladin is a woman of color.
Tanya DePass (Avernus)
@Frank Lazar No, I'm not because I haven't played Pathfinder in ages, and didn't memorize the PHB. Don't gainsay my experiences with tabletop nor D&D. In 5e is the first time the iconic human is a Black woman. That is what sparked a return to my first RPG system. Also, Woman of Color is not interchangeable for Black.
Beverly Marshall Saling (Seattle)
@Frank Lazar I believe D&D 3E also had an iconic black female human character in Ember the monk. But so what? We don’t expect every white male iconic character to speak to every white male player, and it’s unfair to expect that of black women. When someone asks “Where’s black women?” and you can only point to one or two they missed, that’s hardly a gotcha. Tanya DePass is telling you the story of how she saw a black human character featured in 5E and that spoke to her in a way that brought her back to TTRPGs. Maybe try listening to her experience instead of trying to prove her wrong about her own life. That “well, actually” attitude from gatekeeping white men is part of what drives women and people of color away from the table.
Alyssa (Washington DC)
No matter how badly some of my coworkers annoy me during the work week, I still know that every Sunday, I can count on us to come together as a team to explore an ancient temple and beat up wyverns. It feels good to have unity in the divided times we're living in.
Jarrod Lipshy (Athens, GA)
Love this write-up! My friend recommended we play D&D because she had heard a few highly entertaining podcasts after the 5th edition came out. Now we play it every other Sunday. I'm even working on publishing a small level 1-5 adventure module with a friend. I'd say that anyone who struggles with creative projects, especially fiction writing, should jump into a campaign or start DMing their own. It's an incredible way to have your creative work bear fruit before your eyes, with instant feedback from your fellow players. It also shows you how personalities are the most interesting part of any story, giving you the freedom to let characters dictate the plot and not the other way around.
Hal C (San Diego)
D&D's decline also owed a lot to a rise in competition, some terrible business practices, and the notorious 4th edition. While I appreciate the warm and fuzzy coverage, an article about a resurgence probably ought to have a better grounding in what the game is recovering *from*. That said, if you'd like to get started on RPGs, try your local gaming store, Meetup group, or Roll20.net to find a group. Happy gaming!
Nado Hopsong (Ylraphon)
As a 50+ year old who plays D&D weekly, I am a much happier person with adventuring in my life...and looking around the game stores and conventions I attend, I am not the only greybeard who feels this way. Furthermore, I appreciate your coverage of the inclusiveness that the current game encourages; through playing at public events I have learned the importance of preferred pronouns. (I'm he/him.) For those out there with a hankering to go on a dungeon delve, I encourage you to visit your local game store, ask about organized play (particularly Adventurers League), and buy a Players Handbook--not from Amazon for goodness sake! If you do, I look forward to seeing you at the table and May Tymora (Goddess of Luck) Smile on Your Dice.
L Wolf (Tahoe)
My son and several of his friends began playing D&D early in high school, and he is continuing to find new friends in college that have done the same. I really think it's been beneficial for him and his friends - they are all noticeably more social and outgoing than those who remain locked to their screens in solitude, and are all willing to try out new non-gaming adventures as well - ranging from rock climbing to backpacking to pickleball to water polo, most of which were new to all but a few of the group. I really see a lot of the teenage "Generation Z" stepping away from their devices and making an effort to make friends and enjoy activities "in real life," which gives me hope for the future! Of course, the fact that over a dozen of his friends from high school keep in touch through a group text chat once a week or so is an unexpected social media bonus, so they're finding a good balance.
Resistance is Fertile (Montpelier, Vermont)
We need heroic acts, teamwork and supportive allies, so there's no better way than practicing them in a non-virtual reality with newly forged friends. For me, D&D is the anti-football. We root for each other, we build empathy, and we kick demons back into the abyss to save the world. Here's to the next 40+ years!
Julio (Las Vegas)
As a college freshman in 1979, I was starting to date a fellow college student I had recently met. When I mentioned how much I had enjoyed the "Star Wars" movie (there was only one back then), she looked at me incredulously and asked whether I also enjoyed a TV show called "Star Trek." When I confessed that I did, she then asked, "Wait, when you were high school, did you play this game called "Dungeons and Dragons""? Feeling about two inches tall, I sheepishly confessed that I had. Somehow, she overlooked my terminal nerdiness, and here we are, almost 40 years later, still married (with a daughter who insisted on having a "Harry Potter" theme for her wedding). And yes, if given a chance, I would still play "D&D"!
Fox Laughed (Montana)
I started playing Pathfinder with my adult daughter in February of this year. I am 54 and the oldest in our little group (old enough to be all of their moms, lol). I love the imagination and cooperative effort in game play. Laughing and hanging out with young people has kept me sane during this time of such national stress. My little brother played D&D in the 70’s. I just didn’t get his fascination with the game. Looking back now, I do. I only wish he has still here to see how his big sister caught the bug too. I love Game Day!!
Geo (Vancouver)
There is a lot more to RPG’s (Role Playing Games) than Dungeon’s and Dragons. Paizo, with its Adventure Paths, and Pinnacle, with the Savage Worlds system, are just two of the options that are superior to WOTC & 5e. In My Not Humble Opinion ;) WOTC has deep pockets, and excellent marketing, but I find that it is the Kickstarter funded projects from people like Frog God Games, Gun Metal Games, Modiphious, Chaosium and many others that are higher in quality and creativity. (Looking into how Kickstarted has rejuvenated the industry could be an interesting article.)
Conor (UK)
@Geo Maybe but it's undeniable that without 5e's popularity the current wave of TTRPGs would not have happened. D&D is still the undisputed king of tabletop with way more players than any other system. It's hard to put a firm figure on it but Roll 20 tabletop stats are a decent metric, about 52% of all the games there are D&D 5e, the single biggest system after that is Call of Cthulhu with 9%. For most people D&D is the way into tabletop. Thus whilst I don't disagree with the principle that there are other good systems out there it's right to focus on what is still by far the most popular franchise in the business and the main reason the industry is experiencing such a boom.
MJB (Milwaukee)
@Conor It's just a fact. If you look at Roll20's quarterly stats, EVERY SINGLE game's playership has skyrocketed since 5E's launch. If you look at the numbers, even Pathfinder's playership INCREASED after 5E came out. 5E just heralded a renaissance in RPGs in general.
Geo (Vancouver)
@Conor I don't deny that D&D is the precursor to all Table Top Role Play Games and they owe their existence to it but I most vigorously deny that the current wave of TTRPG's popularity is definitely independent of 5e as most of them are older and more established. I'd say that 5e's stripped down skills, and the addition of personality traits and beliefs was strongly influenced by Savage Worlds - which is a good thing as it has improved the game. I also disagree that it's right to focus on the most "popular" franchise because I think it's just following the marketing dollars. You end up focusing on the Boys 2 Men types and miss out on Tom Waits. Let me know the next time you're in Vancouver and we can continue the discussion over some beer. Cheers!
Mr. Lomez (Brooklyn)
So nice to see such an enthusiastic and inclusive resurgence in D&D. Role playing games have been incredibly helpful for my 10 year old son, who has struggled with social and behavioral development. It unlocks imagination and creativity. Empathy, cooperation and collaboration are hardwired into the game. Find a game!